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Old Mar 03, 2008, 09:29 PM // 21:29   #61
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Quote:
Originally Posted by BlueSS
THK Monk Strike was 25th of February 2006.
Hah. That was a blast from the past. Fun times indeed.
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Old Mar 03, 2008, 09:49 PM // 21:49   #62
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You didn't put titles in your list.

Titles were the very first major blow that PuGs took. So many people worship titles and like to ignore the fact that titles were the start of the downfall of GW.
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Old Mar 03, 2008, 09:50 PM // 21:50   #63
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Quote:
Originally Posted by The Way Out
GW is free to play, there are a lot of retards playing the game, and the maturity level is atrocious on average. Putting the responsibility on the "team" sounds good in practice, however, you are as weak as your weakest link. Get a bad monk in your group that decides to stop healing or ragequit in the middle of a mission and your entire mission is shot. No one is to blame for it other than the monk, and you just wasted a ton of your time because of it. H/H never ragequit, they do as you say, and you always have the builds that you think is best. Understand?

Ideally, pugs would be great, however, they tend to fail a lot (not all the time), and it has everything to do with the people on the other side of the internet. The ones that can hide behind the fact that they can pull that kind of crap and get away with it without repercussion. Leechers, ragers, racists, afkers, nubs, noobs, and wannabe leaders... can all contribute to the cause of suck pugs...

Sometimes I wish Anet would charge a monthly and begin to improve on a few things... maybe then there would be new content, less retards, and better support. Until then, we have to deal with the kids and immaturity, inconsistency and erratic behavior that is GW.
I agree 100% with ^that^
It sums up exactly what I feel
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Old Mar 03, 2008, 09:51 PM // 21:51   #64
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One bad player can ruin a PUG. I've had times were the party wipes. The one bad player who over aggroed screamed at everybody (monks why didn't you heal me, etc) and rage quit. We try the mission again without that one guy and get masters.
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Old Mar 03, 2008, 10:25 PM // 22:25   #65
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Quote:
Originally Posted by aapo
- Leader's, for not making sure that the party is working together. There's signs that can be seen from mile away: not checking skillbars, taking underleveled and strange profession players and spammers, rushing in, not guiding the team...
Yeah, the leader, he is supposed to pamper you and make everything just right for you, just so you can c+space and have no worries in the world. Right.

Quote:
Originally Posted by isamu kurosawa
Stop complaining about your pugs and stop using them.
Dunno about others, but im not complaining about PUGs, im complaining about people who complain about PUGs.
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Old Mar 03, 2008, 10:46 PM // 22:46   #66
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Mostly it is one very bad person..
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Old Mar 03, 2008, 11:06 PM // 23:06   #67
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In my experience it takes more that one "bad player" to ruin a pug.
All missions in Tyria (nm) can be completed one or two players down. I've not doubt that a lot of players early on dealt with conditions like this due to lack of reconnects.

There can be a lot of pressure if a monk drops, but if aggro is managed it is completely doable. It isn't too different in Cantha or Elona - though getting masters can (in some missions) be difficult without a full team.
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Old Mar 03, 2008, 11:12 PM // 23:12   #68
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bad pug: it is ur fault for even joining a pug.
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Old Mar 03, 2008, 11:19 PM // 23:19   #69
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yes when a pug fails its the whole teams fault...though some individuals may be more at fault than others...its not easy to pin point (ok sometimes it is)..there are just toooo many variables for blame to be placed squarely on just one thing.
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Old Mar 03, 2008, 11:40 PM // 23:40   #70
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I'm sorry if I don't join everyone's PUG hate, I find PUG's almost never fail with me. I never fail with h/h either but with PUG's I can at least talk with someone and 30 minutes of mission feels like 5. If I'm ever feeling bored I go PUG, and I'm sorry I don't get why they're "rude and immature". I feel like I'm playing a different game here. Most are polite, sometimes a bit incompetent but c'mon it's PvE there's a lot of room for incompetence. It's usually the very competent ones with gwamm who call me noob or insult my title (holy lightbringer).
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Old Mar 03, 2008, 11:43 PM // 23:43   #71
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Well for the whole ursan run norn point farming. The only time we died was because one monk decided party wide heals are a bad thing (of course it would of helped if the leader had checked the bar before we started).

Something along the lines of Zealous benediction, protective spirit, distortion, signet of devotion, ressurect and a low heal party.
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Old Mar 03, 2008, 11:56 PM // 23:56   #72
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Quote:
Originally Posted by maraxusofk
bad pug: it is ur fault for even joining a pug.
QFT

and if you don't like h/h-ing things, guilds: they exist for a reason
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Old Mar 03, 2008, 11:59 PM // 23:59   #73
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Well, sometimes it's 1 person that ruins a pug (the stereotypical wammo, or bad monk, or survivor that doesn't help, or whatever) but I think a lot of bad pugs is just people who don't work well together (ie the people who like to stop and plan out every move verses the people who just want to go and let their reflexes work it out) or people disagreeing about which way to do things (ever been in a fow pug that couldn't agree on what quest to do next?) Bad pugs can happen to anyone, but I think the more you pug the more skilled you become at spotting the people you're absolutely not going to be able to play with.
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Old Mar 04, 2008, 12:00 AM // 00:00   #74
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pugs fail because not everyone has teh best skins and most expensive gear and they don't use the leet skills. Any pug that lets an assassin in is bound to fail too. Also, you must have at least 10,000K gold to even begin to think about being in a pug.
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Old Mar 04, 2008, 12:16 AM // 00:16   #75
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What I found on this past weekend while vanquishing for GWEN points was that attitudes tend to clash. People have become consumed with the need to have the perfect run, no deaths and the fastest possible time.

The PUG's I was in were all very different. One had all good players and we cleared the map fast and easy with 0 problems. Others had several people screaming at the first death/party wipe. On one run a player stopped playing to watch another char, then began to scream OMG when he noticed that our necro was not running Ursan.....oh the HORROR!

In the end a PUG is just a matter of time, and little else.
The fasted run I made with a pug to vanquish Magus Stones was 50minutes.
With Hero/Hench it took me a full 1 hour 29minutes, mind you I left all the bosses alone till I had a Boss hunt then went back looking for them.
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Old Mar 04, 2008, 12:33 AM // 00:33   #76
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What the hell is wrong with people saying that PUGging exclusively allowes you to talk with other other people?
Here's a solution: find a guild, press shit + 2 or 5. Talk with people

C wut i did thar? I can H/H and still talk with others.
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Old Mar 04, 2008, 12:53 AM // 00:53   #77
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I actually pugged a lot of the prophecies missions lately (mostly cos i really cbf reading the wiki for the bonus etc, and just wanted to get in) and i have to say, its quite enjoyable =P.

There were only two times where i failed to get masters, and yes there were times where ppl did stupid things ( such as wammos using heal sig at 80%, really offensive thing to do to a ZB monk!)

Lol there were even times where i was almost sure that the mission would be a down right failure, but i persevered for the heck of it. eg: did THK, with an uninfused lvl12 wammo using RoF and Orison (prot spirit ftw), and i was the only monk in the team. We got the bonus =].

But at the end of the day,Getting through shit like that is quite entertaining i have to say =p.
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Old Mar 04, 2008, 07:30 AM // 07:30   #78
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Quote:
Originally Posted by enxa
Ok its a cooperative online rpg. Which still means you should cooperate with humans. :P

It's a co-operative/competitive RPG. Playing with other humans is largely optional, aside from a few areas. And those are normally done with Allies or Guildies rather than pugs.



Quote:
Originally Posted by enxa
As for WoW i didnt compare its gameplay to GW's, i compared players. Big difference.


Yes, but the player differences are largely a result of the gameplay differences and not being limited to 8 skills allows for more adaption. More adaptable = better pug situation.
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Old Mar 04, 2008, 07:31 AM // 07:31   #79
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PUGs FTL

Simple as that.
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Old Mar 04, 2008, 11:22 AM // 11:22   #80
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"Ask not whose fault it is -
The fault is thine."

Wise words well worth remembering when pugging.
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